Skill Listing for Science:
| Skill Name | Rank | Attributes | Description |
| Advanced Laboratory Operation | 8 | Intelligence - Memory | Further training in the operation of multiple laboratories. +1 research job per level. |
| Amarr Encryption Methods | 5 | Intelligence - Memory | Understanding of the data encryption methods used by the Amarr Empire and its allies. |
| Amarrian Starship Engineering | 5 | Intelligence - Memory | Skill and knowledge of Amarrian Starship Engineering. Used Exclusively in the research of Amarrian Ships of all Sizes. Allows Amarrian Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints |
| Archaeology | 3 | Intelligence - Memory | Proficiency at identifying and analyzing ancient artifacts. Required skill for the use of Analyzer modules. 5% increase in chance of archaeological find per level. |
| Astrogeology | 3 | Intelligence - Memory | Skill at analyzing survey scanner data. 5% Bonus per level to mining laser yield. |
| Astrometric Pinpointing | 5 | Intelligence - Memory | Greater accuracy in hunting down targets found through scanning. Reduces maximum scan deviation by 10% per level. |
| Astrometric Triangulation | 5 | Intelligence - Memory | Skill at the advanced operation of long range scanners. 5% scan strength bonus per level of skill. |
| Astrometrics | 3 | Intelligence - Memory | Skill at operating long range scanners. 10% faster scanning with scan probes per level. |
| Astronautic Engineering | 5 | Intelligence - Memory | Skill and knowledge of Astronautics and its use in the development of advanced technology. Allows Astronautic Engineering research to be performed with the help of a research agent. It is also needed for all research and manufacturing operations on related blueprints |
| Biology | 1 | Intelligence - Memory | The science of life and of living organisms. 20% Bonus to attribute booster duration per skill level. |
| Caldari Encryption Methods | 5 | Intelligence - Memory | Understanding of the data encryption methods used by the Caldari State and their allies. |
| Caldari Starship Engineering | 5 | Intelligence - Memory | Skill and knowledge of Caldari Starship Engineering and its use in the development of advanced technology. Uses in the research of Caldari Ships of all Sizes. Allows Caldari Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints |
| Cloning Facility Operation | 10 | Intelligence - Memory | Needed for use of the Clone Vat Bay module. Special: Increases a Clone Vat Bay's maximum clone capacity by 15% per skill level. |
| Cybernetics | 3 | Intelligence - Memory | The science of interfacing biological and machine components. Allows the use of cybernetic implants. |
| Doomsday Operation | 14 | Willpower - Intelligence | Skill at operating titan doomsday weapons. 10% increased damage per level. |
| Electromagnetic Physics | 5 | Intelligence - Memory | Skill and knowledge of Electromagnetic Physics and its use in the development of advanced technology. Uses primarily in the research of Railgun weaponry and various electronic systems. Allows Electromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. |
| Electronic Engineering | 5 | Intelligence - Memory | Skill and knowledge of Electronic Engineering and its use in the development of advanced technology. Used in all Electronics and Drone research. Allows Electronic Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints |
| Gallente Encryption Methods | 5 | Intelligence - Memory | Understanding of the data encryption methods used by the Gallente Federation and their allies. |
| Gallentean Starship Engineering | 5 | Intelligence - Memory | Skill and knowledge of Gallente Starship Engineering and its use in the development of advanced technology. Uses in the research of Gallente Ships of all Sizes. Allows Gallente Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints |
| Genetic Engineering | 4 | Intelligence - Memory | The science of interfacing biological and machine components. Allows the use of DNA mutators. |
| Graviton Physics | 5 | Intelligence - Memory | Skill and knowledge of Graviton physics and its use in the development of advanced technology. Uses primarily in the research of Cloaking and other spatial distortion devices as well as Graviton based missiles and smartbombs. Allows Graviton Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. |
| Gunnery Interfaces | 4 | Intelligence - Memory | The skill interfacing with a ships turrets. Allows the use of advanced gunnery implants. |
| Hacking | 3 | Intelligence - Memory | Proficiency at breaking into guarded computer systems. Required skill for the use of codebreaker modules. 5% increase in chance of data retrieval per level. |
| High Energy Physics | 5 | Intelligence - Memory | Skill and knowledge of High Energy Physics and its use in the development of advanced technology. Uses primarily in the research of various energy system modules as well as smartbombs and laser based weaponry. Allows High Energy Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints |
| Hydromagnetic Physics | 5 | Intelligence - Memory | Skill and knowledge of Hydromagnetic Physics and its use in the development of advanced technology . Uses primarily in the research of shield system. Allows Hydromagnetic Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. |
| Infomorph Psychology | 1 | Charisma - Willpower | Psychological training which strengthens the pilot's mental tenacity. The reality of having ones conscious detached from their physical form, scattered across the galaxy and then placed in a vat grown clone can be very unsettling to the untrained mind. Allows 1 jump clone per level. Note: Clones can only be installed in stations with medical facilities or ships with clone vat bays. Installed clones are listed in the character sheet. |
| Jump Portal Generation | 14 | Intelligence - Memory | Skill for the generation of jump portals to distant solar systems. 10% reduced material cost for jump portal activation per level. |
| Laboratory Operation | 1 | Intelligence - Memory | Allows operation of multiple laboratories. +1 lab slot per level. |
| Laser Physics | 5 | Intelligence - Memory | Skill and knowledge of Laser Physics and its use in the development of advanced Technology. Uses primarily in the research of Laser weaponry as well as EM based missiles and smartbombs. Allows Laser Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. |
| Mechanical Engineering | 5 | Intelligence - Memory | Skill and knowledge of Mechanical Engineering and its use in the development of advanced technology. Used in all Starship research as well as hull and armor repair systems. Allows Mechanical Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints |
| Metallurgy | 3 | Intelligence - Memory | Advanced knowledge of mineral composition. 5% Bonus to mineral efficiency research speed. |
| Minmatar Encryption Methods | 5 | Intelligence - Memory | Understanding of the data encryption methods used by the Minmatar Republic and its allies. |
| Minmatar Starship Engineering | 5 | Intelligence - Memory | Skill and knowledge of Minmatar Starship Engineering and its use in the development of advanced technology. Uses in the research of Minmatar Ships of all Sizes. Allows Minmatar Starship Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints |
| Mnemonics | 2 | Intelligence - Memory | Skill at handling skill stimulator boosters. 20% Bonus to skill booster duration per level. |
| Molecular Engineering | 5 | Intelligence - Memory | Skill and knowledge of Molecular Physics and its use in the development of advanced technology. Uses primarily in the research of various hull and propulsion systems. Allows Molecular Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. |
| Nanite Control | 2 | Intelligence - Memory | Proficiency at reducing the severity of the side effects experienced upon injection of combat boosters. |
| Nanite Engineering | 5 | Intelligence - Memory | Skill and knowledge of Nanorobotics and its use in the development of advanced technology . Uses primarily in the research of various armor and hull systems. Allows Nanite Engineering research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints |
| Neurotoxin Recovery | 5 | Intelligence - Memory | Proficiency at biofeedback techniques intended to negate the side effects typically experienced upon injection of combat boosters. |
| Nuclear Physics | 5 | Intelligence - Memory | Skill and knowledge of Nuclear physics and its use in the development of advanced technology. Uses primarily in the research of Projectile weaponry as well as Nuclear missiles and smartbombs. Allows Nuclear Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints. |
| Plasma Physics | 5 | Intelligence - Memory | Skill and knowledge of Plasma physics and its use in the development of advanced technology. Uses primarily in the research of particle blaster weaponry as well as plasma based missiles and smartbombs. Allows Plasma Physics research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints |
| Quantum Physics | 5 | Intelligence - Memory | Skill and knowledge of Quantum Physics and its use in the development of advanced Technology. Uses primarily in the research of shield systems and Particle Blasters. Allows Quantum Physics research to be performed through a research agent. Needed for all research and manufacturing operations on related blueprints. |
| Research | 1 | Intelligence - Memory | Skill at researching more efficient production methods. 5% Bonus to blueprint manufacturing time research. |
| Research Project Management | 8 | Memory - Charisma | Skill at overseeing agent research projects. +1 to Max Active research agents per level |
| Rocket Science | 5 | Intelligence - Memory | Skill and knowledge of Rocket Science and its use in the development of advanced technology. Uses primarily in the research of missiles and propulsion systems. Allows Rocket Science research to be performed with the help of a research agent. Needed for all research and manufacturing operations on related blueprints |
| Science | 1 | Intelligence - Memory | Basic understanding of scientific principles. 5% Bonus to blueprint copying speed per level. |
| Scientific Networking | 3 | Intelligence - Memory | Skill at running research operations remotely. Each level increases the distance at which research projects can be started. Level 1 allows for range within the same solar system, Level 2 extends that range to systems within 5 jumps, and each subsequent level then doubles it. Level 5 allows for full regional range. |
| Signal Acquisition | 8 | Intelligence - Memory | Skill for the advanced operation of long range scanners. 10% faster scanning with scan probes per level. |
| Sleeper Technology | 5 | Intelligence - Memory | Basic understanding of interfacing with Sleeper technology. The Sleepers were masters of virtual reality, neural interfacing and cryotechonlogy. Allows the rudimentary use of Sleeper components in the creation of advanced technology, even though the scientific theories behind them remain a mystery. |
| Takmahl Technology | 5 | Intelligence - Memory | Basic understanding of interfacing with Sleeper technology. The Sleepers were masters of virtual reality, neural interfacing and cryotechonlogy. Allows the rudimentary use of Sleeper components in the creation of advanced technology, even though the scientific theories behind them remain a mystery. |
| Talocan Technology | 5 | Intelligence - Memory | Basic understanding of interfacing with Talocan technology. The Talocan were masters of Spatial manipulation and Hypereuclidean Mathematics. Allows the rudimentary use of Talocan components in the creation of advanced technology, even though the scientific theories behind them remain a mystery. |
| Thermodynamics | 3 | Intelligence - Memory | Advanced understanding of the laws of thermodynamics. Allows you to deliberately overheat a ship's modules in order to push them beyond their intended limit. Also gives you the ability to frown in annoyance whenever you hear someone mention a perpetual motion unit. |
| Yan Jung Technology | 5 | Intelligence - Memory | Basic understanding of interfacing with Sleeper technology. The Sleepers were masters of virtual reality, neural interfacing and cryotechonlogy. Allows the rudimentary use of Sleeper components in the creation of advanced technology, even though the scientific theories behind them remain a mystery. |