Skill Listing for Mechanic:
| Skill Name | Rank | Attributes | Description |
| Armor Rigging | 3 | Intelligence - Memory | Advanced understanding of armor subsystems. Allows makeshift modifications to armor subsystems through the use of rigs. 10% reduction in Armor Rig drawbacks per level. |
| Astronautics Rigging | 3 | Intelligence - Memory | Advanced understanding of a ships navigational subsystems. Allows makeshift modifications to warp drive, sub warp drive and other navigational subsystems through the use of rigs. 10% reduction in Astronautics Rig drawbacks per level. |
| Battleship Construction | 8 | Intelligence - Memory | Skill at the construction of advanced battleships. Required for advanced battleship BP manufacturing |
| Capital Remote Armor Repair Systems | 10 | Intelligence - Memory | Operation of capital sized remote armor repair systems. 5% reduced capacitor need for capital remote armor repair system modules. |
| Capital Remote Hull Repair Systems | 10 | Intelligence - Memory | Operation of remote capital class remote hull repair systems. 5% reduced capacitor need for capital class remote hull repair system modules per skill level. |
| Capital Repair Systems | 8 | Intelligence - Memory | Operation of capital armor/hull repair modules. 5% reduction in capital repair systems duration. |
| Capital Ship Construction | 14 | Intelligence - Memory | Skill at the construction of capital ships. |
| Cruiser Construction | 5 | Intelligence - Memory | Skill at the construction of advanced cruisers. Required for advanced cruiser BP manufacturing. |
| Drones Rigging | 3 | Intelligence - Memory | Advanced understanding of a ships drone control subsystems. Allows makeshift modifications to drone subsystems through the use of rigs. 10% reduction in Drone Rig drawbacks per level. |
| EM Armor Compensation | 2 | Intelligence - Memory | To active armor hardeners: 3% bonus per level to Armor EM resistance when the modules are not active To passive armor hardeners: 5% bonus per level to Armor EM resistance |
| Electronic Superiority Rigging | 3 | Intelligence - Memory | Advanced understanding of electronics subsystems. Allows makeshift modifications to targeting, scanning and ECM systems through the use of rigs. 10% reduction in Electronic Superiority Rig drawbacks per level. |
| Energy Weapon Rigging | 3 | Intelligence - Memory | Advanced understanding of the interface between energy weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Energy Weapon Rig drawbacks per level. |
| Explosive Armor Compensation | 2 | Intelligence - Memory | To active armor hardeners: 3% bonus per level to Armor Explosive resistance when the modules are not active To passive armor hardeners: 5% bonus per level to Armor Explosive resistance. |
| Frigate Construction | 2 | Intelligence - Memory | Skill at the construction of advanced frigates. Required for advanced frigate BP manufacturing |
| Hull Upgrades | 2 | Intelligence - Memory | Skill at installing hull upgrades e.g. expanded cargohold and inertial stabilizers. Grants a +5% Bonus to armor hit points per level. |
| Hybrid Weapon Rigging | 3 | Intelligence - Memory | Advanced understanding of the interface between hybrid weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Hybrid Weapon Rig drawbacks per level. |
| Industrial Construction | 3 | Intelligence - Memory | Skill at the construction of advanced industrials. |
| Jury Rigging | 2 | Intelligence - Memory | General understanding of the inner workings of starship components. Allows makeshift modifications to ship subsystems through the use of rigs. Required learning for further study in the field of rigging. |
| Kinetic Armor Compensation | 2 | Intelligence - Memory | To active armor hardeners: 3% bonus per level to Armor Kinetic resistance when the modules are not active To passive armor hardeners: 5% bonus per level to Armor Kinetic resistance |
| Launcher Rigging | 3 | Intelligence - Memory | Advanced understanding of the interface between Missile Launchers and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Launcher Rig drawbacks per level. |
| Mechanic | 1 | Intelligence - Memory | Skill at maintaining the mechanical components and structural integrity of a spaceship. +5% bonus to hull hp per level |
| Nanite Interfacing | 3 | Intelligence - Memory | Improved control of nanites. 20% increased repair amount per level. |
| Nanite Operation | 2 | Intelligence - Memory | Skill at operating nanites. 5% reduction in nanite consumption per level. |
| Outpost Construction | 16 | Intelligence - Memory | Skill at constructing outposts. |
| Projectile Weapon Rigging | 3 | Intelligence - Memory | Advanced understanding of the interface between projectile weapons and the numerous ship systems. Allows makeshift modifications to ship system architecture through the use of rigs. 10% reduction in Projectile Weapon Rig drawbacks per level. |
| Remote Armor Repair Systems | 2 | Intelligence - Memory | Operation of remote armor repair systems. 5% reduced capacitor need for remote armor repair system modules. |
| Remote Hull Repair Systems | 2 | Intelligence - Memory | Operation of remote hull repair systems. 5% reduced capacitor need for remote hull repair system modules per skill level. |
| Repair Systems | 1 | Intelligence - Memory | Operation of armor/hull repair modules. 5% reduction in repair systems duration. |
| Salvaging | 3 | Intelligence - Memory | Proficiency at salvaging ship wrecks. Required skill for the use of salvager modules. 5% increase in chance of salvage retrieval per level. |
| Shield Rigging | 3 | Intelligence - Memory | Advanced understanding of shield subsystems. Allows makeshift modifications to shield subsystems through the use of rigs. 10% reduction in Shield Rig drawbacks per level. |
| Tactical Logistics Reconfiguration | 8 | Intelligence - Memory | Skill at the operation of triage modules. 50-unit reduction in strontium clathrate consumption amount for module activation per skill level. |
| Thermic Armor Compensation | 2 | Intelligence - Memory | To active armor hardeners: 3% bonus per level to Armor Thermal resistance when the modules are not active To passive armor hardeners: 5% bonus per level to Armor Thermal resistance |