Last week, Cryptic Studios finally released the widely-anticipated Star Trek Online. It was well-received by the majority of its followers, earning praise from Star Trek fans as well as veteran MMO players. However, just prior to STO's official release last Tuesday, a handful of community-driven issues were consistently popping up in Cryptic's forums and in-game, during its beta-testing phase. We rounded up about a dozen of the most commonly-raised gameplay issues we've noticed throughout the past few weeks, hoping to get some answers from the developers.
Fortunately, ZAM was able to take our questions straight to the top; Star Trek Online executive producer Craig Zinkievich responds in this exclusive Q&A, which we submitted a few days before the MMO's official release. Zinkievich talks about STO's future content and gives us a rough idea of how often Cryptic will deploy new "Episodes" and other endgame material (including confirmation that an encounter with Borg Queen is in-the-works).
He also responds to some of the community's most commonly-asked questions regarding Klingon PvE gameplay, explaining why Cryptic originally designed the Klingon aspect of STO the way it did. Zinkievich also talks about the balancing STO's combat and solo play, as well as fixing the commonly-addressed "corkscrew" ship-maneuvering issue. Finally, Zinkievich explains why fans shouldn't be too quick to lose faith in the "exploration and diplomacy" aspects of Star Trek Online.


